1000 Blank White Cards Wiki

One of the more variable elements in 1000 Blank White Cards is the ratio of Blank Cards to already created cards. Playing with a bunch of perhaps-slightly-drunken buddies right before everybody collapses? A gang of unusually creative art students during lunch break? A dedicated gaming club who tend to ponder their moves overlong? If you play long enough with a group, it's easy to adjust the ratio to perfection (though a bit of leeway adds variety). However, for the more unpredictable situations, we at the 1000 Blank White Cards Wiki are proud to present a rough classification guide:

  • All written: Here, all cards are written, and there are no blanks. Defeats the purpose of 1kBWC; this game is not about finely tuned decks.
  • Almost all written: Blanks are rarer than holofoil Charizards, and become extremely powerful, coveted resources. You certainly don't have enough to create all the cards you wanted to.
  • Mostly written: Here, blanks make up a small fraction of the deck. There are enough to go around, but only just.
  • Balanced: The perfect point is about when a minor but appreciable part of the cards are blank. Here, there are enough to create cards whenever they are wanted, but not enough to create hand clutter and slow down the game.
  • Even split: Increasing the quantity up to 50% slows the game down considerably, due to people thinking of ideas for cards slower than they're picking up blanks.
  • Mostly blank: Going beyond half is a really bad idea. Maybe you had a 200-card deck, but only 50 were created in the pregame. Expect a LOT of hand clutter, a very slow game, and people's imaginations running out.
  • All blank: NO. JUST NO. (Note: This is why the Pregame is important for new players.)